I always assumed Serah's name in 13 was spelled the way it was because of the many Sarahs in the other games. Wait a minute. Sarah(FF1) Sara(FF3) Sara(FF9) Add 1+3+9=13 I CRACKED DA CODE BABY! Contra: Shattered Soldier stage 6 S-Rank was my first ever video recorded for YouTube back on December 1st, 2007. My favorite Shattered Soldier memory - in 2004, getting to stage 6 with my.
. in Arcade-History. Rider, David; Semrad, Ed (November 1996). 'ECTS: The European Game Show Sets London on Fire!'
Pp. 160–1. 'Five A Side Soccer'.
December 1995. 'Beat the Champ'.
December 1996. P. 56. 'Konami's Open Golf Championship'.
P. 101. 'Run and Gun II'. Pp. 103, 105. Webb, Marcus (September 1996).
'Up and Coming Coin-Ops'. Due later this summer. 'AMOA: Are Driving Games Passing Fighters as the Arcade Leaders?' December 1996. Konami's Wave Shark. Is older and currently sold out.
Johnny Ballgame; Major Mike (June 1997). P. 33. ^ 'AOU'. Pp. 78–79. Webb, Marcus (October 1997).
P. 32. 'Kumite'. Pp. 52–54. Hickman, Sam (July 1996).
100% speed run of Metroid Prime in 15 segments, completed on November 8 2003. Author's comments: I've always had a heart for Nintendo games and did casual speed runs of a few. I think the first was Super Metroid. Nine years later the sequel, Metroid Prime for the Nintendo Gamecube was released and I got it the first day it was out. I took over 14 hours the first time I finished it, but I planned on a real speed run eventually.
It wasn't until almost six months later that I heard of a speed run. Favorite favorite favorite ( 3 reviews ) Topics: Metroid Prime, 100%, GameCube. Speed run of Mega Man: The Power Battle (originally an Arcade game, included as part of Mega Man Anniversary Collection), done on February 8 2006. Mega Man 1-2 stages: 1:41.22 Mega Man 3-6 stages: 1:57.44 Mega Man 7 stages: 1:30.28 Author's comments: (mm1-2) I actually did two versions of all of these runs - the first one I showed to people to get some feedback, and the second version is the ones I've submitted straight to SDA. The improvement between the two is generally better execution.
Topic: Mega Man: The Power Battle. Single-segment speed run of Donkey Kong 64 with death abuse completed on August 29 2006. Available in five versions: normal/low quality DivX, and normal/high/low quality H.264 MPEG-4. Author's comments: Welcome to my first N64 speed run. I've always wanted to tackle this game because I've always heard that it couldn't be done, due to the pathetic save system. For those of you who know me, this is the kind of challenge I like!:) I like playing 'Any%' mode a lot better than 101%.
Topics: Donkey Kong, Nintendo 64, Single-segment. Resident Evil (titled 'Biohazard' in Japan) was released on the Playstation in 1996 and was directed by the now-heralded Shinji Mikami.
It was one of the very first games to establish the phrase 'survival horror.' Known for its sluggish controls and bad voice acting, the classic game has now sold over 2.7 million copies. It established the concepts and characters that would stick around all the way to the recent Resident Evil 5, such as Chris Redfield, Albert Wesker and the. Topics: let's play, DO IT TO IT, Resident Evil 1-3 & CV:X. Well, Mike Tyson’s Punch-Out!!
Is a game for the NES where you play as a young boxer named Little Mac who fights his way up the ranks, but most of Little Mac’s opponents in this game are way out of his weight class. This was made back in 1987 and it was suppose to be a port of an arcade version of the game also made by Nintendo. However, because the NES could not support the same graphics as the arcade version they simplified the graphics so that the NES would be able support them.
Favorite favorite favorite favorite favorite ( 1 reviews ) Topics: let's play, mike tyson's punch-out, thewanderer. Speed run of Bionic Commando done on April 2 2004. Author's comments: I finally captured my Bionic Commando speed run! This game is one of my favorites for the NES, and I even created a site for it many years ago ( Bionic Commando HQ ). I did this run several months ago, but I never captured it because at the time I was discouraged by the deluge of faked emulator videos.
Anyway, this run was played by Twin Galaxies rules which means that the START+A+B level exit is not used. It finishes in.
Single-segment speed run of Ratchet & Clank: Up Your Arsenal with death abuse done on December 9 2005. Available in four versions: low quality, normal quality, and 50 fps high/insane quality. Author's comments: Welcome to my first speed run that has made it onto the site!
Thanks to Radix for hosting and putting up with my poor knowledge of technical skills (saying it lightly) for some time now. This was one of the few games I hadn't sold a couple of weeks before finding this site, so I knew. Favorite favorite favorite favorite ( 1 reviews ) Topics: Ratchet & Clank, Single-segment, PlayStation 2.
Speed run of Super Mario Bros.: The Lost Levels in Super Mario All-Stars as Luigi done on October 25 2005. Available in three versions: low quality, normal quality, and 60 fps high quality. Author's comments: This run was done a while ago. It has a couple deaths, but I was getting tired of playing this game, so I stopped here.
Someone else said they had a run which was faster, so I didn't send this one in. But that run has yet to materialize. So here's mine.
I don't feel like writing a. Favorite favorite favorite favorite favorite ( 1 reviews ) Topics: Mario: The Lost Levels, Super Nintendo. Speed run of Red Faction in 30 segments, appened to one file, completed on November 21 2005. Available in 320x240 and 400x300 versions. Author's comments: This is actually my second run, but since the first run couldn't be submitted right away, I decided to redo it, since the first run had some small mistakes in the routes, and also because I was still regaining my skill in Red Faction throughout the first run. In this run I generally make better use of the weapons I have, and the routes have. Favorite favorite favorite favorite favorite ( 1 reviews ) Topic: Red Faction.
The 7th Guest was an early CD-ROM game for the PC, released in April 1993. I personally wouldn't consider it a 'horror game', but a creepy and atmospheric puzzle/adventure game. The gameplay generally involves exploring, finding clues, solving puzzles, being subjected to puns, and putting together the mystery of what happened in the mansion.
Although it's a pretty famous title, I consider it greatly underappreciated. Original Archived Version available at the Let's Play Archive. Topics: let's play, malorie, the 7th guest. The intro video files from the PC release of Assassins Creed (although the date is of the console version release). The files play on the startup of the game. The Ubisoft logo (UBILOGO) is a nice Assassins-Creed visuals version of the normal logo. The main file (DemoIntro) is the same as pre-release trailer footage, showing an assassination and chase.
Finally, the Warning/Disclaimer (WarningDisclaimer) also plays, stating: 'Inspired by historical events and characters. This work of. Topics: Ubisoft Montreal, Ubisoft, Assassins Creed, Intro. Speed run of Super Mario Bros.
2 done on July 4 2005. Available in three versions: low quality, normal quality, and 60 fps high quality. Author's comments: The only reason I decided to speedrun this was because no one had before. I had never even beat the game until I started going for the fastest time possible, which is kind of ironic if you think about it. After a few times playing the game really fast, I started to fall in love with this game, perhaps even more than the other two Super Mario.
Topics: Mario: Super Mario Bros. Speed run of Battletoads done on about June 25 2005. Available in three versions: low quality, normal quality, and 60fps high quality. Author's comments: The run that this obsoletes was really a C run at best, perhaps a C+ if I'm feeling generous with myself (And it amused me when people drooled over it simply because it was Battletoads being beaten; it was really only on SDA by virtue of being a sort-of-speed run that was on the same tape as my Zelda II New Game + run.) In contrast, this. Topics: Battletoads, NES. Donkey Kong 64 is a platformer/collectathon that was released by Rareware for the N64 on Halloween, 1999. It was later rereleased on 12/06/99 packaged with an N64 Expansion Pak, which does all sorts of technical stuff to make the game look really nice.
At least, by N64 standards. The game primarily revolves around Donkey Kong and his four other Kong friends and their quest to obtain as many bananas as humanly (simianly?) possible.
It is thematically quite similar to Super Mario 64 and the Banjo. Topics: let's play, Dazzling Addar, Donkey Kong 64. Single-segment 100% run of Metroid Fusion, done on July 4 2004. Available in 3 versions: low quality, normal quality, and 60fps high quality. Author's comments: When I started this run, I wasn't sure how good it would be.
I hadn't finished a 100% run since early February of this year. Luckily, I still remembered where all the items where. But I just forgot techniques, such as perfect timing, to get the items.
The first time, I finished in 1:17. I looked back at my run and it looked horrible. Topics: Metroid Fusion, Single-segment, 100%, Game Boy Advance.
Speed run of Doom 3 on Marine skill in 27 segments completed on September 17 2005. Appended into one file and available in 320x240 and 640x480 versions.
Timing note: Time stops after each fade to black at the end of a level ends and resumes after the loading screen disappears. Author's comments: I pretty much tried to do more running and less fighting. I end up getting pinned a couple times because of this. I take a couple more short cuts then I did in my last run. I'm just about positive I hit. Favorite favorite favorite favorite ( 4 reviews ) Topic: Doom.
Single-segment speed run of Mega Man X3 collecting all items, done on January 19 2005. Available in 3 versions: low quality, normal quality, and 60fps high quality. Author's comments: First off I have to give a big thanks for Radix for coming up with this route, without this route I probably wouldn't have bothered with this run. I also thank McBAIN for giving me the idea to take damage to get past the first elevator in Doppler stage 2 faster. My play is good up until the 2nd half of Doppler.
Topics: Mega Man: Mega Man X3, Super Nintendo. Single-segment speed run of Yoshi's Story done on January 29 2006. Available in three versions: low quality, normal quality, and 60 fps high quality. Author's comments: I starting thinking about this run back when KennyMan666 submitted his, 'cause I knew his could be improved. But then I forgot about it, so most of the work for this run was done in the last couple weeks.
This game is quite fun to play, and it's not very long, at least not for simply clearing Story Mode. Thanks go to KennyMan666. Topics: Yoshi's Story, Nintendo 64.
Speed run of American McGee's Alice on easy skill in 57 segments appended to one file, completed on November 6 2006. Available in three versions: normal/low/high quality DivX. Zipped demo files also available. Author's comments: This new run of Alice was originally thought of back in December of last year. I knew that even though my old easy mode speedrun was rather good, there were things still that haven't been discovered. Because of that, me and Allantois started going on a trick hunt.
Topic: American McGee's Alice. Single-segment speed run of The Legend of Zelda: Twilight Princess (GameCube version), done on October 23 2007. Available in five versions: low/normal quality DivX, and normal/high/low quality H.264 MPEG-4. Normal quality H.264 is Video iPod compatible. Author's comments: The only reason I didn't SS Zelda for my first speed run was for a couple reasons.
One was that I had never done a 'real' speed run before, so I opted with the much easier segmented. The other is the main one, which. Favorite favorite favorite favorite favorite ( 1 reviews ) Topics: Zelda: Twilight Princess, Single-segment, GameCube. Speed run of Star Ocean: Till the End of Time on 4D (hard) mode in 50 segments, completed on September 23 2007. Available in five versions: low/normal quality DivX, and normal/high/low quality H.264 MPEG-4. Author's comments: I never thought of starting a 4D speedrun since I thought it wouldn't be possible.
So why did I start it? I wasn't satisfied with a Galaxy Speedrun because it wasn't challenging enough and speedrunning 4D would be one of those insane challenges in my opinion. Topics: Star Ocean, PlayStation 2. The ad for the Super Nintendo version of the robot combat game Mechwarrior includes in-game footage and the following 'classic' rap voice-over: 'MECH MECH MECH WARRIOR MECH MECH MECH WARRIOR Sixty tons of power under my seat Mechwarrior's not for people who can't stand the heat Virtual Reality aim and shoot With my 3D cockpit simulation view Jump jets, laser beams, cannons full-bore, Heat seeking missiles and shields on board Combat, gotta attack, go for the thrills Get the cash payin'.
Favorite favorite favorite favorite favorite ( 2 reviews ). Single-segment speed run of Castlevania: Lament of Innocence as Joachim, done on?????
Available in three versions: low quality, normal quality, and 60 fps high quality. Author's comments: Joachim's game is faster than Leon's, but he actually takes longer to kill most bosses - mostly due to the lack of a sub-weapon. I also noticed after I finished this run that it's slightly faster to constantly dash than it is to run.not by a lot but it may save a little time. I chose to do Succubus. Topics: Castlevania: Lament of Innocence, PlayStation 2.
Speed runs of all five paths through Contra: Hard Corps as Browny, completed on September 17 2006. Available in six qualities: low/normal quality DivX, and normal/high/insane/low quality H.264 MPEG-4. Author's comments: Chase Joe, surrender path as Browny: Here is a little FAQ for anyone interested. Q: Why did you pick Browny? His weapons suck. A: All of them except for weapon C (the yoyo), which is unbelievably broken.
Don't believe me? Look at how quickly the first boss dies. Q: What happened. Topics: Contra, Genesis.
These are tool-assisted speedruns; for more information visit A collection of TASVideos encodes in need of (usually temporary) hosting. Currently here: - DOS Skyroads by Ilari in 15:53.26, encoded by Ilari -DOS Skyroads Xmas Special by Ilari in 12:08.04, encoded by Ilari -DOS Lada: The Ultimate Challenge by Ilari in 04:22.46, encoded by Ilari -DOS Mario & Luigi. Topics: tas, tasvideos. Single-segment speed run of Viewtiful Joe on Kids mode, done on February 17 2007. Available in six versions: low/normal quality DivX, and normal/high/insane/low quality H.264 MPEG-4. Author's comments: Firstly, I would like to thank Gen2000 for his excellent run with Alastor which can be found at Vortiginous.com.
Without that, I doubt I would have discovered most of the tricks used in this run, especially for the various boss battles. Most of the run is pretty self-explanatory, but there are. Topics: Viewtiful Joe, Single-segment, GameCube. Speed run of Metal Gear Solid 2: Sons of Libery, Tanker episode on Extreme diffictuly with 100% Dog Tag collection done on March 6 2005. Available in 3 versions: low quality, normal quality, and 60fps high quality. Author's comments: This run was recorded a few days after I recorded the pure speed run for MGS2.
I heard somewhere of the idea of an 100% Dog Tag run and thought I'd give it a go. This run is again a perfect run, with no alerts, no saves, no continues, no rations and finally no.
Topics: Metal Gear Solid, PlayStation 2. Your Mission: Assume the role of Cate Archer, a beautiful but deadly Operative working for UNITY - a super secret organization fighting to free the world from the clutches of H.A.R.M. From tense subterfuge to in-your-face combat, No One Lives Forever™ ups the ante for plot-driven, 1960's-influenced spy action with killer weapons, vivid international locales and deadly arch villains. Equipped with an arsenal of powerful weapons and ingenious gadgets, you must unravel a mystery that will lead.
Favorite favorite favorite favorite favorite ( 1 reviews ) Topics: Let's Play, Vexation, No-one Lives Forever, Cate Archer. Speed run of Pikmin getting all 30 parts in 10 game days, with only the minimum required 50 pikmin, and no deaths, completed on May 21 2004. For over a year this was the fastest possible way to complete the game with the minimal pikmin, but in early August 2004, Distant Spring was dropped to 2 days and now there is a 9 day recording. Author's comments: Well, first, big props go out to Ahlyis, since he originally came up with the idea of the 50-pikmin-challenge. Many of the strategies I used.
Topics: Pikmin, low%, GameCube. This is a timeattack at ヒットラーの復活 (Resurrection of Hitler - Top Secret), which is the original (Japanese) version of Bionic Commando. This is a platform game with a hero that can't jump. This movie is about 0.5 seconds faster than the previous version - it merely changes some very minor parts. Note: Hitler no Fukkatsu and Bionic Commando are not the same game. Selected quotes from Feitclub: 'Major differences include: -'HnF' has more enemies in every stage,.
Topics: NES, Emulated run, tool-assisted speedrun. Speed run of Aliens Versus Predator 2 as the Marine on normal difficulty done on January 4th, 2006 in 8 segments. Available in three versions: low quality, medium quality, and high quality. Author's comments: Special thanks to Kibumbi, Yautja Elder, Radix and mikwuyma. Also many thanks to all at the SDA forum for help and support. This goes for all my Avp2 speedruns. At first i didnt have in mind to run the Marine campaign, but after the first Predator run i decided i would give it a try.
Topic: Aliens Versus Predator 2. Speed run of Baldur's Gate on normal difficulty in 6 segments completed on January 27 2006.
Available in 320x240 and 640x480 versions. Author's comments: ////General + Played using Baldur's Gate I, Tales of the Sword Coast expansion, official Bioware patch. + Recorded with Camtasia Studio 3, encoded with Xvid codec 1.1.0 + Played on normal difficulty and default frame-rate of 30.
Obviously bumping the frame-rate up to 60 would make the game go a lot faster, but I wanted to stick with the. Topic: Baldur's Gate. Speed run of Aliens Versus Predator 2 as the Predator on normal difficulty done on January 21st, 2006 in 7 segments. Available in three versions: low quality, medium quality, and high quality. Author's comments: Special thanks to Kibumbi, Yautja Elder, Radix and mikwuyma. Also many thanks to all at the SDA forum for help and support.
This is actually the second version of the Predator run. My first was in 13 segments, while this one has 7. Thought no time improvements were made. Topic: Aliens Versus Predator 2. For more details, see This movie completes the PAL Rygar with only one item: the grappling hook.
And what an awesome movie it is: it demonstrates as many glitches of the game as possible. Some of the glitches save time radically, some save a little of time, and some don't save time at all but just look cool. It uses death as a shortcut, but in contrary to the usual, this death does not put Rygar backwards in the game, but instead warps him forward by a couple of. Topics: Rygar, NES, Emulated run, tool-assisted speedrun. Single-segment speed run of Tails's story in Sonic Adventure DX done on August 18 2005.
Available in three versions: low quality, normal quality, and 60 fps high quality. Timing note: The game's timer is used for all stages that display it (minus 10 seconds added at the end). Manual timing of all areas of the adventure field and sub games is added on. Comparing DC/GCN/PC versions should be possible with this system. Author's comments: Thanks to: - Radix, for doing his usual. Topics: Sonic Adventure, GameCube.
Speed run of Adventures of Batman and Robin done on July 16 2005. Available in three versions: low quality, normal quality, and 60 fps high quality.
Author's comments: A Few Notes: -Recorded using a Genesis Model 1 with Nintendo brand RF adapter Thanks go to Nate for capturing the run. Here is my Adventures of Batman & Robin run. I didn't even think this was possible at first, but I watched my friend play one day, and then I tried an attempt, then it just clicked. I went from not being able. Topic: Genesis. Single-segment speed run of Sonic's story in Sonic Adventure DX done on August 18 2005.
Available in three versions: low quality, normal quality, and 60 fps high quality. Timing note: The game's timer is used for all stages that display it (minus 10 seconds added at the end and plus any restarts/deaths). Manual timing of all areas of the adventure field and sub games is added on. Comparing DC/GCN/PC versions should be possible with this system. Author's comments: Let me hand out the thanks:. Favorite favorite favorite favorite favorite ( 1 reviews ) Topics: Sonic Adventure, GameCube. Speed run of Metroid Prime on hard mode with 100% item collection in 22 segments completed on July 25 2006.
Available in six versions: normal/low quality DivX, and normal/high/insane/low quality H.264 MPEG-4. Author's comments: I think when people will see this run first they'll think that it's strange that the time of this run is 1:37. Yeah i think it is very bizarre that this is the second time that the time 1:37 triumphs again right after Radix's famous 1:37. But this time it appears to be. Topics: Metroid Prime, Hard mode, 100%, GameCube. Single-segment speed run of Quake on easy skill done on June 29 2005. Availble in 320x240 and 640x480 versions, in both Classic Quake and 'Eye Candy' flavors, which uses a modified engine with a lot of graphical additions like colored lighting.
Author's comments: 16 seconds faster than Martin's previous record. Overall I'm happy with this. I only made a few small mistakes and the monsters behaived fairly well. I thought I should list a few of the more frustrating ways my attempts at.
Topic: Quake. Speed run of Super Mario Bros. 3, done on June 2 2007.
Available in five versions: low/normal quality DivX, and normal/high/low quality H.264 MPEG-4. Author's comments: I started speedrunning the PAL version around 2004. My first attempts were around 17 minutes. Already back then the goal changed slowly to beat Uretas record on the american version some day. It took some time to buy an american NES and Nate helped me to get a DVD recorder. I played a lot last summer.
My best runs back then were. Topics: Mario: Super Mario Bros. Single-segment speed run of Mega Man 2 for NES done on July 30 2004.
Available in six versions: normal/low quality DivX, and normal/high/insane/low quality H.264 MPEG-4. Timing note: the run was timed based on an earlier (crappier) capture from a different VCR, so it actually times slightly faster now, but the old time is left. Author's comments: Mega Man 2 is probably my favorite game for the NES. It's one of those games that I can play over and over again and never get sick of it. Favorite favorite favorite favorite ( 1 reviews ) Topics: Mega Man: Mega Man 2, NES.
Boss Rush speed run of Castlevania: Lament of Innocence, done on????? Available in three versions: low quality, normal quality, and 60 fps high quality.
Author's comments: I don't show my equipment or anything else at the start of the fight, so I'll list it here: Weapon: Whip of Flames Armor: Solar Plate Acces1: Bloody Cape (Gain hearts when you take damage) Acces2: Heart Brooch (Decreases heart comsumption for Sub-Weapons) Acces3: Megingjord (Increases damage as HP goes down) SubWpn. Topics: Castlevania: Lament of Innocence, PlayStation 2. This is the very first Longplay season which I started back in 2003. I don`t like this first season.
I didnt know much about video compressin and used some weird codecs which make it impossible to play the videos on every system. We didn't have savestates or tool assisted emulators back then, so some of the movies play really dull, but as some people asked for them I recompressed the old longplays and offer them at this place.
Please notice that the quality isn`t good and this Longplays are not. Single-segment speed run of Sonic the Hedgehog 2 done on December 26 2005.
Available in 4 versions: low quality, normal quality, and 60fps high/insane quality. Author's comments: First off, thanks to the following.Radix, for the work he does on SDA and for convincing me to try this run again.Nate, for capturing the run and verifying it.Radioactive Jellyfish's cat, I wouldn't be doing this run without you.Mike89 for various strategies and help.Everyone at Sonic Center, for the movies. Topics: Sonic the Hedgehog, Single-segment, Genesis. Single-segment speed run of Contra: Shattered Soldier with 100% hit rate in all stages (S rank), done on October 26 2004. Available in three versions: low quality, normal quality, and 60 fps high quality. Author's comments: My first non-Mega Man X speed run!
Hopefully you will like it. I know there are two other Contra: Shattered Soldier S-rank videos out there, but neither one of them seemed to be aiming for speed. The main reason why both runs (Psyrell's and Rouven's) are slower is because. Topics: Single-segment, 100%, PlayStation 2. Single-segment speed run of Doom 2 on Nightmare skill, done on June 15 2004.
Converted to DivX avi to celebrate the arrival of Doom 3. Zip file contains original lmp game recording and author txt file. Author's comments: Well. I still don't believe this time.
I don't know what I did to deserve this time, but here's yet another step in the evolution of the 30nm route. I had some new stuff in mind, sat down the first night to try them out. And got this run right away. I would imagine I would. Favorite favorite favorite favorite favorite ( 5 reviews ) Topics: Doom, Single-segment. Single-segment speed run of Donkey Kong Country with 100%, done on August 23 2007. Note: game calls 100% completion '101%'.
Available in five versions: low/normal quality DivX, and normal/high/low quality H.264 MPEG-4. Author's comments: So much for a theoretical limit of 47 minutes. Here's a 101% speedrun for Donkey Kong Country, SNES version.
Finishes in 00:44, according to the in-game timer. The run is single-segment; it was done without saving the game. DKC has always been one of my. Topics: Donkey Kong Country, Single-segment, 100%, Super Nintendo. Retro Core Vol:3 promises to be the best so far!
Back by popular demand is the Hardware close up plus a new Vs feature which will show the same game running on two platforms. Here's what you can expect to see. Arcade Special (Film of inside a retro arcade), Best Christmas game ever (you probably know what this will be), Axelay and Run Saber on the SFC, Granada on the Sharp X68000, Bari-arm on Mega CD, Techomotor on Saturn, Panorama Cotton on the Mega Drive.
PC Engine Vs Mega Drive special. Topics: Retro Core, Arcade, Christmas, Axelay, Run Saber, Super Famicom, Granada, Sharp X68000, Bari-arm.